Archer portrait
HSR Must Pullv4.2

Archer

ElementLightning
PathHunt
RoleThe Hunt
ObtainLimited Banner
ElementLightning
RoleThe Hunt
Verdict Must Pull
Stat Priority
CRIT RateCRIT DMGATK%SPD (SPD less critical when paired with Sparkle)

Who is Archer?

Archer is a 5★ Quantum limited character following the Path of The Hunt, released as part of the Honkai: Star Rail × Fate/stay night collaboration. A true limited collab-exclusive, EMIYA (Archer) is a high-SP-cost single-target hypercarry who trades resource efficiency for exceptional per-turn damage. His Skill activates up to 5 times per turn, with each successive shot dealing increasing DMG. His Talent generates Follow-Up attacks when allies strike, restoring SP. As of Patch 4.2 he is one of the strongest Hunt DPS units available.

Kit Summary

Skill (Unlimited Blade Works)

Enters Circuit Connection state; Archer fires up to 5 shots per turn, each costing SP and dealing scaling Quantum DMG — final shots deal up to 500%+ ATK total.

Talent (Caladbolg II)

When allies attack, Archer launches a follow-up hit that restores 1 SP — partially offsets his high SP cost.

Ultimate (Reality Marble)

Deals massive AoE Quantum DMG and enhances his Skill hits for the next rotation.

Notable

Best paired with Sparkle (SP generation) who lets him sustain multi-Skill turns consistently.

Build Guide

🔮 Best Relic / Echo Set

4pc Genius of Brilliant Stars (Quantum DEF shred, high DMG) + Rutilant Arena (planar, CRIT Rate) or Inert Salsotto (FUA DMG)

Best Light Cone / Weapon

The Hell Where Ideals Burn (Archer signature): CRIT Rate + ATK% + Skill-amplifying effects. F2P: Cruising in the Stellar Sea (standard 5★) or Swordplay (4★ S5).

📊 Substats Priority

CRIT RateCRIT DMGATK%SPD (SPD less critical when paired with Sparkle)

👥 Best Teams

Archer + Sparkle + Dan Heng Permansor Terrae + Robin (premium SP engine)

Archer + Sparkle + Bronya + sustain (SP double-buffer)

Archer + Sunday + Robin + Aventurine (action-advance core)

F2P Verdict

Must PullPatch 4.2

One of the strongest Hunt DPS units in Patch 4.2. His collab-limited status makes him essentially non-rerunable on most servers — if the banner is available, pulling is strongly recommended for Hunt DPS seekers. Excellent at E0.

Collaboration limited banner — likely non-rerunable. Cruising in the Stellar Sea (standard pool) is the best accessible alternative to his signature. Sparkle is effectively mandatory for comfortable play at E0 — without SP generation his multi-shot Skill depletes resources quickly.

Frequently Asked Questions

Is Archer good in 4.2?

Yes — one of the strongest Hunt DPS units in Patch 4.2. His collab-limited status makes him particularly valuable to pull now if available. Source: Prydwen.

Why does Archer need Sparkle?

Archer's Skill costs multiple SP per turn. Sparkle's SP generation (and action advance) lets him sustain 5-shot Skill turns consistently without exhausting the team's resources.

What element and path is Archer?

Archer is Quantum element, The Hunt path — not Erudition/Lightning. He focuses on single-target DPS burst via his multi-shot Skill.

Will Archer have a rerun?

As a collaboration character his rerun availability depends on the Fate/stay night license agreement. Treat him as non-rerunable unless explicitly announced.